v1.2 Update Notes
Martian Potato » Devlog
Version 1.2.0 - UI Improvements
Major Changes
- Added automation panel showing unlocked upgrades and their effects
- Introduced new settings to customize graphics and gameplay options
- Added new help system with game instructions
- Added image gallery showcasing game art (https://www.martianpotato.com/gallery.html)
UI/UX Improvements
- Fixed scaling issues reported by multiple users (@dbfnq, @Draekniloth, @ldyaceina)
- Fixed mobile browser scrolling issue with end-game statistics screen (@E5Burrito)
- Implemented comprehensive accessibility improvements including:
- ARIA labels and roles for interactive elements
- Improved keyboard navigation
- High contrast focus indicators
- Enhanced screen reader support
- Fixed quantum potato visual effects and animations
Game Balance
- Significantly reduced time to unlock nutrient automation (@june_moment)
- Added Nutrient Prospecting Rover (generates 6 nutrients every 20 seconds)
- Rebalanced early-game progression to reduce manual clicking requirements
Quality of Life
- Improved background processing for better performance on Chromebooks (@Scisnien)
- Added customizable notification levels to toast notification system
- Improved modal system with better stacking and visibility
- Fixed quantum spud spawner animations and effects
Known Issues
- Planning to improve layout for 16:9 monitors to better utilize horizontal space (suggested by @AnotherBoris)
- Working on additional tooltip implementations for all upgrades (suggested by @Armandirow)
Thank you to everyone who provided feedback and helped identify these issues! 🥔
Files
MartianPotato Itch v1.2.zip 17 MB
23 days ago
Martian Potato
A self-aware idle game that knows it's manipulating you - and isn't shy about telling you how.
Status | In development |
Author | ryanmio |
Genre | Simulation |
Tags | Automation, Clicker, Farming, Farming Simulator, Idle, Incremental, mars, Sci-fi, Space, Space Sim |
More posts
- v1.4.0 Update Notes (Bug Fix)1 day ago
- v1.3 Update Notes (Bug Fixes)4 days ago
- v1.1 Update Notes31 days ago
- Launch: A Self-Aware Idle Game Emerges33 days ago
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